Looking to license management games? Our HTML5 games are 100% compatible with mobile web and desktop browsers. Buy, customize and deploy to your server or platform today.
Management games train users on the art of managing a set of parameters in the games. These can involve games such as managing restaurants, armies, cafes, hospitals and more. More abstract parameters can involve managing time, to complete tasks under a certain restriction. The user is often incentivized if able to complete a certain objective.
Scenario #1: You're organizing an online event or virtual conference. You need some games to keep your users engaged.
Scenario #2: You operate an entertainment portal, and require fresh new content for your users. Where do you go, to get fresh content on a regular basis?
Scenario #3: You're an agency, and you need games rebranded for your clients. You need an existing game mechanic, with the artwork rebranded.
Scenario #4: You are a carrier network or content provider, with your own games portal. You'd like to populate them with quality HTML5 games.
Scenario #5: You operate a giant Flash games portal, but Flash games are obsolete. You need content that works on both desktop and mobile devices.
Scenario #6: You own a very popular native app with millions of downloads, but you want to host mini-games within the app to increase retention.
Scenario #7: You have your own hardware platform that supports HTML5. You need games to populate the platform in online / offline mode.
MarketJS sells premium games that work on the browsers of smartphones, tablets, laptops and desktops. That covers the entire consumer devices market.
MarketJS allows anyone to buy distribution licenses to ready-made HTML5 games. You are buying the rights to use the game for one specific commercial purpose only.
It depends on the license.
If your are purchasing a fixed fee license, we deliver the compiled game files. This is the fully functional game, which you can upload to your own server.
If your are purchasing a subscription-based license, we deliver the game links (one link per game). You can embed the links into your web application via iFrame, or via the WebView in your app (as an example)
Note: We do not deliver the raw source code, because that is our IP.
Our team will contact you via email and prepare the deliverables.
All the popular ones - Google Adsense, Leadbolt, Greystripe, Exoclick, and more. Upon successful purchase, our enterprise system allows you to easily insert ad codes in strategic locations within the game. These include pre-roll and end-game ads.
Please contact us if you're unsure.
Each game undergoes multiple real device testing by our internal QA team. Test results are publicly available, attached to each item.
Our team can reskin the game for you, for an additional fee. Please read our game reskin section, for an in-depth explanation.
Once the details of the reskin project is finalized, we will provide a quote.
Each standard HTML5 Game License purchased will allow the game to work on 1 domain only (eg: mysite.com).
No worries, we support this too! The beauty of HTML5 is that it can adapt to any medium you wish. Please visit our Integrated Hardware Solutions section and tell us how you plan to distribute the games. We'll prepare a custom license for you.
We do not participate in revshare arrangements.
You are doing business with MarketJS only. All games are produced internally by our own team.
MarketJS owns the IP rights. The buyer (you) acquires the non-exclusive distribution rights (license) to the game.
For an additional fee, our team can assist you with adding your own splash screen and logos.
You are not allowed to modify the game.
Yes. We will specify in the license specifically, that the game will be used for your client (eg: Client X).
Yes, we do. For subscription based plans, MarketJS will host the games, and deliver the game links to you. Contact us to learn more. Please mention specifically in the contact form, that you're looking for the subscription plan.
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Rebecca MacDonald, VP of Marketing, Active Navigation
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Marlon Santos, Researcher and Senior Software Engineer, University of Sydney
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