MarketJS designs and develop digital signage games for brands across the globe. Our games are tailor-made to your requirements.
Request a free consultationDigital Signage Games are games running on a digital signage system. The games typically run on large screens seen in retail outlets, events, subway stations, waiting areas, lobbies and more public areas.
Consumers are very savvy and quick to ignore screens. How do we engage them, when there's so much content out there?
Delivering small, lightweight and highly engaging experiences make the most sense, given the short time frames that consumers have, when passing by these screens.
With the explosive growth of outdoor advertising, digital signage games are every marketer's dream. Combined with our in-house HTML5 technology, the games can be developed very quickly and distributed to consumers instantly.
We use HTML5 technology to build these games for you. They are highly optimized and run really well on digital signage devices. We have games that are optimized to run on either portrait or landscape based screens.
We've done work for the Scala Digital Signage software, as well as custom digital signage devices that support HTML5 technology. We're also able to port our HTML5 technology into Android compatible digital signage systems.
In conjunction with the annual NHRA Drag Racing event, we collaborated with Toyota to build a fun digital signage game for booth visitors.
The setup consists of the digital signage, a big computer screen built into a box. Two players step up to the podium and receive one tablet device each. The tablets are connected to the digital signage via a Chromecast device.
Read the full case study here.
We collaborated with Acura to build a Kinect-based digital signage game for outdoor advertising. Using an interactive HTML5 canvas, the user projects hand movement that is detected by the Kinect device and projected on the large screen.
Read the full case study here.
We worked with infamous anime brand, Doraemon to build a game suitable for digital signage on taxis. Built entirely using HTML5, the game runs within the taxi's Android-based digital signage system. Passengers are able to enjoy the Doraemon experience from the comfort of their seats via a distribution network of taxis.
Read the full case study here.
East Midland Trains, a train company based in the UK approached us to port our HTML5 games into their digital signage system.
The games are stored in a local server on board, and served via local wireless connections. Passengers can play the games either on the bigger screen digital signages, or on their own devices via a local web portal.
Read the full case study here.
Traditionally, consumers are required to touch the screens of digital signage to interact with them. Due to covid and social distancing, consumers are reluctant to touch digital signage screens, especially in public spaces.
Hence, we developed a contactless system, where the consumer does not need to physically touch the digital signage. Instead, the consumer touches his or her own phone, which subsequently, controls the digital signage.
All the above is done wirelessly and at a safe distance.
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"We found MarketJS very easy to work with, and were impressed with how quickly they delivered and responded to our questions."
Rebecca MacDonald, VP of Marketing, Active Navigation
"MarketJS was very easy to work with, and they were always responsive to our questions and requests."
Jeff Robertson, Vice President of Technology & Operations, Carbon8
"It's has been a sincere pleasure to work with MarketJS, they always provide great work and are very professional."
Becky Tavera, Director of Licensing & Acquisitions, Defy Media
"MarketJS consistently delivers quality games on time and on budget. They are a great partner."
Scott Sheppard, President and CTO, MoZeus
"We had a great experience working with MarketJS. They were able to move fast on a tight timeline project and deliver exactly what we required with record time and quality. Definitely will be working with them on future projects to help bring our client’s digital needs to life."
Lauren Boutette, Account Director, Lumency
"MarketJS went above and beyond to deliver our projects tailored to our needs. Very swift and quick response and turnaround time. Highly recommended."
Yazan Al Tamimi, Account Manager, Socialize Agency
"Thanks so much for the work your team did. MarketJS was able to work with us to create a custom solution that exceeded our expectations."
Mike Davis, Sales Manager, ComQi
"We are really satisfied with MarketJS. They are quick to help with any troubleshooting and implementation."
Liliya H., Content Specialist, Telecoming
"It was a great pleasure working with MarketJS, they really helped thinking along with our needs. The delivery of the content was always quick and every custom request we had was possible to develop."
Willem van Ditzhuijzen, Business Development, CreativeClicks
"We are extremely happy with the content and service which MarketJS has provided us."
Matt McPherson, Director / Strategic Accounts , Wildtangent
"MarketJS provided excellent support and responded well to ad-hoc requests."
Seah Li-Wei, Project Manager, Spoon Creative
"MarketJS collaborated with our team really well and delivered quality work."
Kevin MacDonald, CTO, TeachTown
"MarketJS has been outstanding; they were patient and very helpful in delivering quality service that matches our custom game requirements."
Marlon Santos, Researcher and Senior Software Engineer, University of Sydney
"We've worked with MarketJS on a number of games now and always find them to be easy and efficient to work with."
Ben Gilbert, Project Manager, Ichi Worldwide
"We are very pleased working with MarketJS, it was far above our expectations in terms of deliverables."
Didier Seevraz, Digital Media Specialist, Lottotech
"MarketJS was fast, responsive and very customer focused. It was a pleasure to work with them."
Bryan Wursten, Senior Digital Editor, Boy Scouts of America
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