Delight your booth visitors with our trade show games.
Choose from over 500 different game templates.
Trade show games (also known as exhibition stand games) are typically casual games played within a trade show venue.
Any tablet kiosk, large screen monitor, or booth smartphone can run tradeshow games to attract foot traffic.
With the pandemic under control and borders re-opening, more business is being conducted at trade shows. Having a game prominently displayed at your exhibition booth can make all the difference.
Brands use trade show games for these benefits:
We collaborated with a large optical retail group in Asia to create an exciting game for their rewards programme. Using our 3D game Drift Boss, we reskinned the car models, the roads, the backgrounds and the game title. We then replaced the background music with a more contemporary hip-hop theme to target a younger audience.
Players control a variety of branded drift cars from eyewear brands such as Acuvue, Freshkon, Hoya, Bausch and Lomb, and Alcon. Top players get to convert their leaderboard points into actual reward programme points, giving them massive value for their next purchase and building brand loyalty.
We built a fun puzzle game for a Toyota dealership trade show in North America.
Using our game Car Park Puzzle as the starting template, we changed the cars into Toyota branded cars. Players tap and drag on the touchscreen to move the cars. The objective is to clear a path for the red Toyota car, to drive out of the parking lot (hence, helping the prospect visualize the act of buying a car and driving it out of the dealership lot).
To ensure we don't miss any potential prospects, we added a leadgen form powered by our cloud leadgen system. This allows the client's sales team to followup with prospects that they weren't able to strike up conversations with during peak hours.
Read the full case study.
Using our game engine Rally Champion, we developed a custom branded racing game for our client.
Players control a steering wheel and attempt to navigate the race car through a variety of race tracks. They have to avoid bumping into rival cars while riding on speed lanes to activate nitro boost.
The top 10 players are awarded a prize by the booth representative.
We deployed our Space Invaders for a trade show project in North America. The player steps up to the stage, is given a wireless arcade controller and tries to defend Earth from an alien invasion.
Players who rank Top 5 in the leaderboards are awarded prizes by the booth representative.
We helped a client launch a baseball game at a trade show event.
The game takes place on a large screen at the client's exhibition both. Players tap on 1 of 3 buttons to swing the bat at an incoming ball. They can choose to swing the bat high, in the middle or go low.
The objective is to swing the baseball bat correctly based on the trajectory of the incoming ball. The player controls the bat via a wireless arcade controller.
The game was branded with the client's logos and products.
We built a trade show kiosk game to promote one of Toyota's latest pickup truck models, the Toyota Tundra.
Using our game Tow Truck Challenge as the starting template, we designed a fun challenge where the player has to tow heavy loads along the track, while making sure they have enough fuel reserves.
The game is designed to showcase the heavy-duty towing capability of the Toyota Tundra truck.
Using our game engine Giant Hamster Run, we built an endless runner game for an automotive brand, as part of their new product launch.
The game features a hamster running along the streets while collecting coins and power ups.
The game was displayed in an exbition hall in large touchscreen.
We built an exciting 2 player live trivia game for a trade show campaign. 2 players step up to the stage, and are given a series of 10 product related questions to answer.
Each player is given a controller with 4 buttons to tap on. The most accurate player from a round of ten questions wins the game.
The booth representative rewards both players with prizes at the end.
We developed a simple and casual bowling game for a trade show event.
Players control an easy-to-use joystick to flick the bowling ball.
Players who successfully knock down all 10 pins win a prize.
Using our game engine Commando Boat, we developed a fun boating experience for our client's trade show campaign
Players navigate left and right to avoid obstacles, while collecting coins.
Yes. We have a cloud based leaderboard solution, that we can implement into every game on MarketJS. The leaderboard can be shown within the game, or provided as a separate leaderboard link that you can plug into specific sections of the event.
Rank users based on their high score achievement. There's also the ability to reset the leaderboard at pre-determined times.
The data collected will be available via our backend CMS. Clients get access to view and export the data into Excel format as well.
Alternatively, we can also provide a simple API for your engineers to pull the data.
There are a few solutions. Common methods that we deploy for our clients, include
Depending on what data you wish to collect, we can change the leadgen form fields to collect information such as name, email, phone numbers and occupation. It can also be a mini survey format.
If you need us to submit data directly to your own CRM systems (eg: Marketo, Responsys, Eloqua, Mailchimp, Constant Contact), we can do it as well.
Our clients have given out the following rewards
Any type of prize is doable.
Yes. Depending on your goals, we can change aspects of the game such as
Contact us, describe what you need, and we'll be happy to help.
Yes. We provide analytics and a dashboard to easily keep track of your leads, players and rewards.
Depending on the project, we can provide a CMS backend which allows you to login, view the data and export into different formats such as Excel.
Yes. We have done integrations with many 3rd party systems. Examples include:
Contact us for more information.
The game can be deployed within any website or mobile application.
Our HTML5 technology allows the game to be ported into any target platform you need.
For offline environments such as events or exhibitions without internet access, we can prepare a special offline version to be run directly via a local server on-site. In certain cases, we can prepare pre-packaged Android APKs which can be pre-installed into the target device.
Yes. We can integrate special codes into the game to reward users. These can be coupon codes, vouchers, QR codes or barcodes of any standard format.
Rewards can be displayed in the following conditions:
Read our coupon and barcode gamification page to learn more.
For an additional fee, we're able to localize all aspects of the game, including translating the text, and changing graphics to fit the local culture.
We support any language worldwide. Some of the languages we have worked on include German, Spanish, Spanish LATAM, French, Chinese (Simplified and Traditional), Arabic, Farsi, Japanese, Korean, Portuguese, Norwegian, Burmese, Malay, Tagalog, Vietnamese, Thai, and more.
Please add a note in your contact form request, to indicate your target language.
We're always on the lookout for long-term clients, because we see this as an opportunity to build a long-lasting working relationship.
In order make our clients succeed, we typically go above and beyond to ensure that the delivered solution actually solves their business objectives.
We typically charge a simple licensing fee and customization, depending on several factors such as business goal, scope of the customizations, duration of campaign, number of devices/users, etc. Please include as much detail as possible, into the Contact form at the end of this page.
We typically do not sell raw source code. We are a solutions-based company. Hence, we shall customize and deliver the finished product to you. MarketJS will typically host the games, while your event team will plug the game link into your target device.
If you need to self-host, we can arrange for that as well.
In some cases, where further or complex development is needed on your side, we can discuss a source code licensing arrangement.
Please submit a request via the contact form below. Don't forget to add your company details.
"We found MarketJS very easy to work with, and were impressed with how quickly they delivered and responded to our questions."
Rebecca MacDonald, VP of Marketing, Active Navigation
"MarketJS was very easy to work with, and they were always responsive to our questions and requests."
Jeff Robertson, Vice President of Technology & Operations, Carbon8
"It's has been a sincere pleasure to work with MarketJS, they always provide great work and are very professional."
Becky Tavera, Director of Licensing & Acquisitions, Defy Media
"MarketJS consistently delivers quality games on time and on budget. They are a great partner."
Scott Sheppard, President and CTO, MoZeus
"We had a great experience working with MarketJS. They were able to move fast on a tight timeline project and deliver exactly what we required with record time and quality. Definitely will be working with them on future projects to help bring our client’s digital needs to life."
Lauren Boutette, Account Director, Lumency
"MarketJS went above and beyond to deliver our projects tailored to our needs. Very swift and quick response and turnaround time. Highly recommended."
Yazan Al Tamimi, Account Manager, Socialize Agency
"Thanks so much for the work your team did. MarketJS was able to work with us to create a custom solution that exceeded our expectations."
Mike Davis, Sales Manager, ComQi
"We are really satisfied with MarketJS. They are quick to help with any troubleshooting and implementation."
Liliya H., Content Specialist, Telecoming
"It was a great pleasure working with MarketJS, they really helped thinking along with our needs. The delivery of the content was always quick and every custom request we had was possible to develop."
Willem van Ditzhuijzen, Business Development, CreativeClicks
"We are extremely happy with the content and service which MarketJS has provided us."
Matt McPherson, Director / Strategic Accounts , Wildtangent
"MarketJS provided excellent support and responded well to ad-hoc requests."
Seah Li-Wei, Project Manager, Spoon Creative
"MarketJS collaborated with our team really well and delivered quality work."
Kevin MacDonald, CTO, TeachTown
"MarketJS has been outstanding; they were patient and very helpful in delivering quality service that matches our custom game requirements."
Marlon Santos, Researcher and Senior Software Engineer, University of Sydney
"We've worked with MarketJS on a number of games now and always find them to be easy and efficient to work with."
Ben Gilbert, Project Manager, Ichi Worldwide
"Thanks to MarketJS entire team for delivering a great game with beautiful graphics tailored exactly to our needs."
Martin Zakovec, Project Manager, GAMEE
"We are very pleased working with MarketJS, it was far above our expectations in terms of deliverables."
Didier Seevraz, Digital Media Specialist, Lottotech
"MarketJS was fast, responsive and very customer focused. It was a pleasure to work with them."
Bryan Wursten, Senior Digital Editor, Boy Scouts of America
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Our team shall be in touch within 12 hours.