It’s a Food Fight! The zany teenage heroes of Teen Titans Go! are at it again, and pizzas will fly, ice cream will flow, and burger bombs will explode!
We are really excited to have worked with Warner Bros. DC Comics on a new game featuring the Teen Titans Go! characters:
Teen Titans Go! is the popular Cartoon Network remake of the Teen Titans TV series. This new incarnation is witty, quirky, and often laugh-out-loud funny. It has a different focus than the old animated favorite.
The original animated series had a more serious theme about saving the world from forces of evil. On the other hand, the remake highlights the heroes’ “normal” life as teenagers. But with their super powers, things often get a bit rowdy.
“Teen Titans Go! Food Fight!”, the HTML5 game we created for Warner Bros. DC Kids, captures the fun and nutty atmosphere of the show.
You play as Robin, with a first person view of the room. Randomly appearing from their hiding places are your 4 Teen Titan friends. They are ready to hurl their pizza slices at your face.
Each time you get hit, the health bar decreases. You can only take too many pizza slices before you get knocked out and the game is over.
You have to retaliate!
At your disposal are a number of food items. Initially, pizza is your only weapon available. The hot dog sandwich, ice cream, pie, meat slab, and burger bomb can be unlocked with enough points later on.
These food items can be associated with the characters. For example, the ice cream looks like a one-eyed alien and the burger is a bomb with a fuse. These can be identified with Starfire and Cyborg, respectively.
On a computer, just point at the targets with mouse cross-hairs then click to launch your edible projectile. On mobile devices, simply tap on the targets to shoot.
Your friends can take a few hits before they are knocked out. Landing a hit successfully on one of them gives you 3 points. Taking a hit from one of them shaves off a point from you.
This game is a reskin of Office Fight, one of our games ready for licensing. Reskinning (or rebranding) is a process wherein elements of a game are modified while retaining the core mechanics. These elements include music and artwork.
The technique produces a game that is comparable to native apps in terms of quality. However, the building cost is much reduced. A lot of the development time is also freed up. This allows the creative team to focus on the look and feel that the client needs.
Our team uses a game engine powered by HTML5 technology. HTML5 is the standard language used by modern internet browsers. It is quickly becoming the framework of choice for developing marketing and promotional games.
HTML5 games have proven to have qualities that are superior over other options like Flash or native game apps:
Foremost among these is cross-compatibility. HTML5 is the language that web browsers speak. Therefore, any device (desktop or mobile) with a browser will smoothly run an HTML5 game.
Which also means that a game does not need separate versions for different operating systems. One build of the HTML5 game will work with Linux, Windows, macOS, iOS, Android, and others.
Consequently, the game does not need to be downloaded or installed. All you need to play is the website URL of the game. This makes sharing much easier. Just send a link to your friends and they too can play the game right away.
HTML5 games also get rid of the need to install and update plugins like Flash.
With HTML5 games, the players get a fun, engaging, and seamless experience.
We have successfully teamed up with Warner Bros. DC Kids to produce the game Teen Titans Go! Food Fight! This first person shooter game features characters from the popular Cartoon Network animated series.
Using HTML5 technology, we reskinned one of our pre-existing games to create this new one. The method of reskinning or rebranding shortens turnaround time for development and reduces costs significantly.
We employ this technology for various reasons, most important of which are its cross-compatibility and portability. These also explain why entertainment companies are increasingly adopting HTML5 games to promote their products. Warner Bros., DC Comics, and Cartoon Network are just a few of the companies that leverage HTML5 games.
Click here to play the game.
|Brand Matching Games: Engaging On-site Visitors in Automotive Showroom Events|
|NFT Marketing Games For Artists and Lifestyle Brands|
|Catch Falling Objects HTML5 Game For A Corporate Event|
|HTML5 Basketball Games To Promote A Snack Brand|
|Lead Gen Game for a Rugby Event|
|HTML5 Microsite Game: Running An Effective Competition With Leaderboards|
|HTML5 Pac Man Game For Corporate Virtual Events|
|Vertical flying HTML5 game for a smartphone brand|
|Endless Running Game For A Sneaker Brand|
|Fruit Slicing Game For Virtual Events|
|Santa Run, a Christmas HTML5 Game For Retail|
|HTML5 Game For A Frozen Pizza Brand|
|Coupon Codes As In-Game Rewards|
|Educational Games for 20 Million Students in the US|
|HTML5 Games for Non-Profit Events|
|Games on Hotel Tablets: Improving Room Service|
|Games As Online Competitions During The COVID-19 Pandemic|
|Lead Gen Games For The Sneaker Industry|
|Playable Ads For The Sneaker Industry|
|Advergames in the Insurance and Risk Management Industry|
|Interactive Trivia Games For Corporate Events|
|White Label HTML5 Game Portal|
|Garfield Puzzle: Educational Game Using HTML5 Bespoke Development|
|Subscription-Based Mobile Game Portal|
|Gamification Workshop For HR (Human Resources) Part 1|
|Bespoke HTML5 Games for the Healthcare and Pharmaceutical Industry|
|Interactive HTML5 Games for Events|
|HTML5 Games for Recycling, Environmental, and other Green Campaigns|
|Game-based Marketing for Luxury Brands|
|Promoting Social Awareness Via HTML5 Games|
|Branded Mini-Game for Toyota Tundra Event|
|HTML5 Games for Retail Businesses|
|Game Reskin With Youtube Influencers|
|Playable Ads For Brands|
|Reskin Games for Food and Beverage Industry|
|HTML5 Games For In-flight Entertainment (IFE) Systems|
|HTML5 Games for Outdoor Camping Business|
|Game Reskin for Data Center Companies|
|HTML5 Game For The Automotive Industry|
|HTML5 Games For Senior and Elderly Care|
|HTML5 Millionaire Quiz Game for 11 million followers|
|SMS Subscription for HTML5 Games Portal|
|Games Portal Localization for Mobile Operators in Middle East|
|HTML5 Games in Rear Seats of Taxis and Cars|
|Galaxis HTML5 Game Portal For 20 Million Indonesian Subscribers|
|OSN On The Run: HTML5 Game for a TV Network|
|Opera Browser HTML5 Games|
|Ninja Jean-Bobby: HTML5 Game For A Designer Shoe Brand|
|HTML5 Games Portal for Digicel|
|A HTML5 Game Portal for MTN: A Mobile Network Operator|
"We found MarketJS very easy to work with, and were impressed with how quickly they delivered and responded to our questions."
Rebecca MacDonald, VP of Marketing, Active Navigation
"MarketJS was very easy to work with, and they were always responsive to our questions and requests."
Jeff Robertson, Vice President of Technology & Operations, Carbon8
"It's has been a sincere pleasure to work with MarketJS, they always provide great work and are very professional."
Becky Tavera, Director of Licensing & Acquisitions, Defy Media
"MarketJS consistently delivers quality games on time and on budget. They are a great partner."
Scott Sheppard, President and CTO, MoZeus
"We had a great experience working with MarketJS. They were able to move fast on a tight timeline project and deliver exactly what we required with record time and quality. Definitely will be working with them on future projects to help bring our client’s digital needs to life."
Lauren Boutette, Account Director, Lumency
"MarketJS went above and beyond to deliver our projects tailored to our needs. Very swift and quick response and turnaround time. Highly recommended."
Yazan Al Tamimi, Account Manager, Socialize Agency
"Thanks so much for the work your team did. MarketJS was able to work with us to create a custom solution that exceeded our expectations."
Mike Davis, Sales Manager, ComQi
"We are really satisfied with MarketJS. They are quick to help with any troubleshooting and implementation."
Liliya H., Content Specialist, Telecoming
"It was a great pleasure working with MarketJS, they really helped thinking along with our needs. The delivery of the content was always quick and every custom request we had was possible to develop."
Willem van Ditzhuijzen, Business Development, CreativeClicks
"We are extremely happy with the content and service which MarketJS has provided us."
Matt McPherson, Director / Strategic Accounts , Wildtangent
"MarketJS provided excellent support and responded well to ad-hoc requests."
Seah Li-Wei, Project Manager, Spoon Creative
"MarketJS collaborated with our team really well and delivered quality work."
Kevin MacDonald, CTO, TeachTown
"MarketJS has been outstanding; they were patient and very helpful in delivering quality service that matches our custom game requirements."
Marlon Santos, Researcher and Senior Software Engineer, University of Sydney
"We've worked with MarketJS on a number of games now and always find them to be easy and efficient to work with."
Ben Gilbert, Project Manager, Ichi Worldwide
"We are very pleased working with MarketJS, it was far above our expectations in terms of deliverables."
Didier Seevraz, Digital Media Specialist, Lottotech
"MarketJS was fast, responsive and very customer focused. It was a pleasure to work with them."
Bryan Wursten, Senior Digital Editor, Boy Scouts of America
Please be as detailed as possible. Include details such as
By sharing your goals and specific requirements, we can better assist you.
Our team shall be in touch within 12 hours.