We recently worked on a game project for educational institutions in the U.S.
Currently, over 20 million students from 25,000 schools in the U.S. are consuming our games digitally.
For this project, we have two main objectives.
Supply and adapt a number of educational games ranging from quizzes, puzzles, and other non-gaming learning apps (such as language training)
Add special APIs for clients to track in-game behavior, as part of their goal-oriented learning system
Our educational games are currently consumed via web portals and within apps (via the WebView element). The games are typically embedded as an add-on experience.
In some cases, the games are structured as a reward (for example, answer a math question correctly and get 10 minutes of playtime).
Summary of Work:
Here is a sample game, Bounce Prediction, from our client’s learning app:
With the rise of online classes and web conferencing, game-based learning solutions are also becoming increasingly popular.
Schools and institutions have found a way to gamify their learning experience effectively using our educational games.
Contact us today to inquire about game-based learning solutions.
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