Strugeon's Law says:
90 percent of everything is crap
I did some research today, and checked out a few game distribution platforms (both native and HTML5). I noticed a trend that goes like this
Out of 100 games on any platform
Sturgeon got it wrong in games: it's 98 percent, not 90.
If 98% of the games are bad, why do they exist? How do we eliminate those games, and put forth only the best games? We've been thinking a lot about this phenomenon, and find that curation is a good way to weed out bad games.
Unfortunately, the App Store experiences this same phenomenon. Sure, Apple is doing a great job curating apps, but only when compared to Google Play. If the App Store is viewed in isolation, it's not immune to Sturgeon's Law.
What about HTML5 games? Should distribution platforms curate? Even more so, considering how fragmented the space is.
MarketJS is doing just that, by introducing premium games. You'll never find these games being sold anywhere else. We're working with talented game developers around the world, going through insane levels of QA, to push forth a polished product.
Every day, we keep pushing the boundaries in HTML5 game production. Every day we fight.
We'll prove that Sturgeon's Law doesn't apply to us.