Scratch And Win is a game of chance. The player has 3 attempts to roll two dices.
The player wins a reward when numbers on both dices are equal.
A Scratch And Win game is a very simple game that allows users to instantly win a reward. It's a game of chance that doesn't rely on any player skill.
Brands and businesses love the simplicity of the game. It allows them to engage their users emotionally, give out a prize, and also collect their details for lead nurturing.
Hence, this game is perfect for environments with low attention spans, such as exhibitions, malls, retail shops, restaurants, and more.
This game is also perfect for distributing on platforms such as e-commerce websites, media websites, embedding within native apps, messaging systems and corporate gamification platforms.
There are a few solutions. The most common method is to add a registration form at the start of the experience. The data is then submitted to our cloud leadgen system for processing. Other methods include moving the form to the end of the game, or triggering it at specific events in the game.
Depending on what data you wish to collect, we can change the leadgen form fields to collect information such as name, email, phone numbers and occupation. It can also be a mini survey format.
We can also submit data directly to your own CRM systems, such as:
It depends on what you can afford to give away. For on-site activations, our clients typically give away physical gifts such as keychains and company merchandise. In such events, the board game is typically played on a large screen/kiosk tablet. After that, the booth representative shall award the prize to the user.
For online deployments, some clients give out QR codes, coupons or gift codes to increase consumer loyalty. These codes are surfaced towards the end of the game, after the action is done. The user can choose to screencap the codes on their phone, and keep it for future use. In other cases, we can automatically send an email or text message to the user, containing the codes.
Our clients typically give out the following rewards
Our Scratch And Win game can be customized. Depending on your goals, we can change aspects of the game such as
Yes. We provide analytics and a dashboard to easily keep track of your leads, players and rewards.
Depending on the project, we can provide a CMS backend which allows you to login, view the data and export into different formats such as Excel.
We have the capability to control the prize title, description, quantity of available prizes, odds, images and more.
Having a good mix of prizes and odds will encourage users to come back and play again, thus improving customer and brand loyalty.
For example, we can configure our backend to include
Yes. We have a cloud based leaderboard solution, that we can implement into every game on MarketJS. The leaderboard can be shown within the game, or provided as a separate leaderboard link that you can plug into specific sections of the event.
Rank users based on their high score achievement. There's also the ability to reset the leaderboard at pre-determined times.
The data collected will be available via our backend CMS. Clients get access to view and export the data into Excel format as well.
Alternatively, we can also provide a simple API for your engineers to pull the data.
Yes. We have done integrations with many 3rd party systems. Examples include
The game can be deployed within any website or mobile application.
Our HTML5 technology allows the game to be ported into any target platform you need.
For offline environments such as events or exhibitions without internet access, we can prepare a special offline version to be run directly via a local server on-site.
In certain cases, we can prepare pre-packaged Android APKs or Windows Applications which can be pre-installed into the target device.
We can integrate special codes into the game to reward users. These can be coupon codes, vouchers, QR codes or barcodes of any standard format.
Read our coupon and barcode gamification page to learn more.
Rewards can be displayed in the following conditions:
For an additional fee, we're able to localize all aspects of the game, including translating the text, and changing graphics to fit the local culture.
We support any language worldwide. Some of the languages we have worked on include German, Spanish, Spanish LATAM, French, Chinese (Simplified and Traditional), Arabic, Farsi, Japanese, Korean, Portuguese, Norwegian, Burmese, Malay, Tagalog, Vietnamese, Thai, and more.
Please add a note in your contact form request, to indicate your target language.
We're always on the lookout for long-term clients, because we see this as an opportunity to build a long-lasting working relationship.
In order make our clients succeed, we typically go above and beyond to ensure that the delivered solution actually solves their business objectives.
We typically charge a simple licensing fee and customization, depending on several factors such as business goal, scope of the customizations, duration of campaign, number of devices/users, etc. Please include as much detail as possible, into the Contact form at the end of this page.
We typically do not sell raw source code. We are a solutions-based company. Hence, we shall customize and deliver the finished product to you. MarketJS will typically host the games, while your event team will plug the game link into your target device.
If you need to self-host, we can arrange for that as well.
In some cases, where further or complex development is needed on your side, we can discuss a source code licensing arrangement.
Please submit a request via the contact form below. Don't forget to add your company details.
"We found MarketJS very easy to work with, and were impressed with how quickly they delivered and responded to our questions."
Rebecca MacDonald, VP of Marketing, Active Navigation
"MarketJS was very easy to work with, and they were always responsive to our questions and requests"
Jeff Robertson, Vice President of Technology & Operations, Carbon8
"MarketJS consistently delivers quality games on time and on budget. They are a great partner."
Scott Sheppard, President and CTO, MoZeus
"We had a great experience working with MarketJS. They were able to move fast on a tight timeline project and deliver exactly what we required with record time and quality. Definitely will be working with them on future projects to help bring our client’s digital needs to life."
Lauren Boutette, Account Director, Lumency
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Yazan Al Tamimi, Account Manager, Socialize Agency
"Thanks so much for the work your team did. MarketJS was able to work with us to create a custom solution that exceeded our expectations."
Mike Davis, Sales Manager, ComQi
"We are really satisfied with MarketJS. They are quick to help with any troubleshooting and implementation."
Liliya H., Content Specialist, Telecoming
"It was a great pleasure working with MarketJS, they really helped thinking along with our needs. The delivery of the content was always quick and every custom request we had was possible to develop."
Willem van Ditzhuijzen, Business Development, CreativeClicks
"We are extremely happy with the content and service which MarketJS has provided us."
Matt McPherson, Director / Strategic Accounts , Wildtangent
"MarketJS provided excellent support and responded well to ad-hoc requests."
Seah Li-Wei, Project Manager, Spoon Creative
"MarketJS collaborated with our team really well and delivered quality work."
Kevin MacDonald, CTO, TeachTown
"MarketJS has been outstanding; they were patient and very helpful in delivering quality service that matches our custom game requirements."
Marlon Santos, Researcher and Senior Software Engineer, University of Sydney
"We've worked with MarketJS on a number of games now and always find them to be easy and efficient to work with."
Ben Gilbert, Project Manager, Ichi Worldwide
"We are very pleased working with MarketJS, it was far above our expectations in terms of deliverables."
Didier Seevraz, Digital Media Specialist, Lottotech
"MarketJS was fast, responsive and very customer focused. It was a pleasure to work with them."
Bryan Wursten, Senior Digital Editor, Boy Scouts of America
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