HTML5 games are built using cross-platform HTML5 technology. It enables games to run within the mobile browsers of smartphones and tablets. We cover iPhone, iPads, iPods, Android devices, Windows Mobile, Blackberry, Firefox OS, Mac, PC and more.
Thanks to HTML5, airlines and in-flight entertainment (IFE) providers can now offer games to their passengers.
Our IFE games can be deployed in a variety of ways. They can be streamed via an internal Wi-Fi network on the aircraft ala BYOD (Bring Your Own Device) model. They can also be preloaded within tablets (either as HTML5 or Android APK).
Apart of ticket prices and in-flight crew service, having a robust and all-rounded in-flight WiFi experience is a key differentiator for airlines in a post-pandemic world.
Games is a common strategy used by commercial and private airlines in their content mix.
With movies, TV series and pre-loaded new articles, passengers are consuming passively. On the other hand, with games, they are interacting and engaging actively, opening up new opportunies to build brand awareness.
Use our carefully handcrafted top quality games for your in-flight WiFi systems. Choose from over 600 different games.
Looking for a specific game? Use our search box.
Using our game engine Rally Champion, we developed a custom branded racing game for our client.
Players navigate a cool rally car through a variety of forest themed race tracks. They avoid bumping into rival cars while riding on speed lanes to activate nitro boosts (a type of speed up boost).
The top 10 players are awarded a prize by the airline representative.
We helped a client launch an automotive trivia history at a recent promo event for an airline.
Terminal passengers answer a series of 20 highly specific automotive history questions. Questions range from the history of older vehicle models to new and emerging brands from the electric vehicle segment. Prizes are awared to players who answer at least 10 questions correctly.
To develop the game, we used our Trivia game engine, which we adapted to fit the client's objectives. The art direction resonated with history buffs and high networth car enthusiasts. The questions were tough questions that not everyone had the answer to.
We collaborated with a retail group to create an exciting game for an airline rewards programme.
Using our 3D game Drift Boss, we reskinned the car models, the roads, the backgrounds and the game title. We then replaced the background music with a more contemporary hip-hop track, to cater to a younger audience.
As part of Air Asia's strategy to entertain users at 35,000 feet, we supplied our catalog of IFE games to a fleet of 200+ aircraft. Currently, over 20 million passengers a year are playing our games.
We also developed bespoke games to stir excitement around Air Asia's brand and its celebrity CEO, Tony Fernandes.
The games are deployed via Air Asia's internal IFE (In-Flight Entertainment) system, which allows passengers to easily pay and access content on-demand.
German TUI Group is one of the largest leisure and travel companies in the world. It's subsidiary, Corsair International implemented our games on a fleet of long-haul flights to holiday and leisure destinations.
The games are deployed via the client's internal IFE (In-Flight Entertainment) system, which allows passengers to bring their own device (BYOD) to experience games at high altitudes.
A private airlines in the Middle East deployed our games for its business jet fleet of 10 aircraft.
The games are deployed via the airline's internal IFE (In-Flight Entertainment) system, which allows business jet passengers to consume content on designated iPads.
Content curation was done in a strict manner, in order to fit the target audience of executives and high ranking individuals.
A private business airline in the south asia implemented our games to its fleet of 19+ airplanes, flying to over 20+ destinations
The games are deployed via the airline's internal IFE (In-Flight Entertainment) system, which allows passengers to bring their own device (BYOD) easily consume new content at their convenience.
Yes. Depending on your goals, we can change aspects of the game such as
Yes. We have done integrations with many 3rd party systems. Examples include
The game can be deployed within any modern IFE system that supports HTML5.
Our HTML5 technology allows the game to be ported into any target platform you need.
For offline environments such as events or exhibitions without internet access, we can prepare a special offline version to be run directly via a local server on-site.
In certain cases, we can prepare pre-packaged Android APKs or Windows Applications which can be pre-installed into the target device.
For an additional fee, we're able to localize all aspects of the game, including translating the text, and changing graphics to fit the local culture.
We support any language worldwide. Some of the languages we have worked on include German, Spanish, Spanish LATAM, French, Chinese (Simplified and Traditional), Arabic, Farsi, Japanese, Korean, Portuguese, Norwegian, Burmese, Malay, Tagalog, Vietnamese, Thai, and more.
Please add a note in your contact form request, to indicate your target language.
We're always on the lookout for long-term clients, because we see this as an opportunity to build a long-lasting working relationship.
In order make our clients succeed, we typically go above and beyond to ensure that the delivered solution actually solves their business objectives.
We typically charge a simple licensing fee and customization, depending on several factors such as business goal, scope of the customizations, duration of campaign, number of devices/users, etc. Please include as much detail as possible, into the Contact form at the end of this page.
We typically do not sell raw source code. We are a solutions-based company. Hence, we shall customize and deliver the finished product to you. MarketJS will typically host the games, while your event team will plug the game link into your target device.
If you need to self-host, we can arrange for that as well.
In some cases, where further or complex development is needed on your side, we can discuss a source code licensing arrangement.
Please submit a request via the contact form below. Don't forget to add your company details.
"We found MarketJS very easy to work with, and were impressed with how quickly they delivered and responded to our questions."
Rebecca MacDonald, VP of Marketing, Active Navigation
"MarketJS was very easy to work with, and they were always responsive to our questions and requests"
Jeff Robertson, Vice President of Technology & Operations, Carbon8
"MarketJS consistently delivers quality games on time and on budget. They are a great partner."
Scott Sheppard, President and CTO, MoZeus
"We had a great experience working with MarketJS. They were able to move fast on a tight timeline project and deliver exactly what we required with record time and quality. Definitely will be working with them on future projects to help bring our client’s digital needs to life."
Lauren Boutette, Account Director, Lumency
"MarketJS went above and beyond to deliver our projects tailored to our needs. Very swift and quick response and turnaround time. Highly recommended."
Yazan Al Tamimi, Account Manager, Socialize Agency
"Thanks so much for the work your team did. MarketJS was able to work with us to create a custom solution that exceeded our expectations."
Mike Davis, Sales Manager, ComQi
"We are really satisfied with MarketJS. They are quick to help with any troubleshooting and implementation."
Liliya H., Content Specialist, Telecoming
"It was a great pleasure working with MarketJS, they really helped thinking along with our needs. The delivery of the content was always quick and every custom request we had was possible to develop."
Willem van Ditzhuijzen, Business Development, CreativeClicks
"We are extremely happy with the content and service which MarketJS has provided us."
Matt McPherson, Director / Strategic Accounts , Wildtangent
"MarketJS provided excellent support and responded well to ad-hoc requests."
Seah Li-Wei, Project Manager, Spoon Creative
"MarketJS collaborated with our team really well and delivered quality work."
Kevin MacDonald, CTO, TeachTown
"MarketJS has been outstanding; they were patient and very helpful in delivering quality service that matches our custom game requirements."
Marlon Santos, Researcher and Senior Software Engineer, University of Sydney
"We've worked with MarketJS on a number of games now and always find them to be easy and efficient to work with."
Ben Gilbert, Project Manager, Ichi Worldwide
"We are very pleased working with MarketJS, it was far above our expectations in terms of deliverables."
Didier Seevraz, Digital Media Specialist, Lottotech
"MarketJS was fast, responsive and very customer focused. It was a pleasure to work with them."
Bryan Wursten, Senior Digital Editor, Boy Scouts of America
Our team shall be in touch within 12 hours.