Looking to license hypercasual games? Our HTML5 games are 100% compatible with mobile web and desktop browsers. Buy, customize and deploy to your server or platform today.
Hypercasual HTML5 games are simple, quick to load, fun and highly repetitive. Designed to be consumed in snackable sessions, hyper casual HTML5 games are increasingly becoming popular among casual gamers. Our clients use hyper-casual games in marketing campaigns, brand activations, trade shows, casual esports and skill based games.
Scenario #1: You're organizing an online event or virtual conference. You need some games to keep your users engaged.
Scenario #2: You operate an entertainment portal, and require fresh new content for your users. Where do you go, to get fresh content on a regular basis?
Scenario #3: You're an agency, and you need games rebranded for your clients. You need an existing game mechanic, with the artwork rebranded.
Scenario #4: You are a carrier network or content provider, with your own games portal. You'd like to populate them with quality HTML5 games.
Scenario #5: You operate a giant Flash games portal, but Flash games are obsolete. You need content that works on both desktop and mobile devices.
Scenario #6: You own a very popular native app with millions of downloads, but you want to host mini-games within the app to increase retention.
Scenario #7: You have your own hardware platform that supports HTML5. You need games to populate the platform in online / offline mode.
MarketJS sells premium games that work on the browsers of smartphones, tablets, laptops and desktops. That covers the entire consumer devices market.
MarketJS allows anyone to buy distribution licenses to ready-made HTML5 games. You are buying the rights to use the game for one specific commercial purpose only.
It depends on the license.
If your are purchasing a fixed fee license, we deliver the compiled game files. This is the fully functional game, which you can upload to your own server.
If your are purchasing a subscription-based license, we deliver the game links (one link per game). You can embed the links into your web application via iFrame, or via the WebView in your app (as an example)
Note: We do not deliver the raw source code, because that is our IP.
Yes. We offer discounts for purchases above 10 games. Please use our contact form, or email [email protected]
Our team will contact you via email and prepare the deliverables.
All the popular ones - Google Adsense, Leadbolt, Greystripe, Exoclick, and more. Upon successful purchase, our enterprise system allows you to easily insert ad codes in strategic locations within the game. These include pre-roll and end-game ads.
Please contact us if you're unsure.
Each game undergoes multiple real device testing by our internal QA team. Test results are publicly available, attached to each item.
Our team can reskin the game for you, for an additional fee. Please read our game reskin section, for an in-depth explanation.
Once the details of the reskin project is finalized, we will provide a quote.
Each standard HTML5 Game License purchased will allow the game to work on 1 domain only (eg: mysite.com).
If you would to host your game on multiple domains, please use our contact form, or email [email protected] We can prepare a custom, multiple-domain license for you.
No worries, we support this too! The beauty of HTML5 is that it can adapt to any medium you wish. Please visit our Integrated Hardware Solutions section and tell us how you plan to distribute the games. We'll prepare a custom license for you.
We do not participate in revshare arrangements.
You are doing business with MarketJS only. All games are produced internally by our own team.
MarketJS owns the IP rights. The buyer (you) acquires the non-exclusive distribution rights (license) to the game.
For an additional fee, our team can assist you with adding your own splash screen and logos.
You are not allowed to modify the game.
We're happy to modify the game for you as part of our Reskin or Custom Development services. Please provide specific customziation requirements, and we will provide a quote.
Yes. We will specify in the license specifically, that the game will be used for your client (eg: Client X).
Yes, we do. For subscription based plans, MarketJS will host the games, and deliver the game links to you. Contact us to learn more. Please mention specifically in the contact form, that you're looking for the subscription plan.
"We found MarketJS very easy to work with, and were impressed with how quickly they delivered and responded to our questions."
Rebecca MacDonald, VP of Marketing, Active Navigation
"MarketJS was very easy to work with, and they were always responsive to our questions and requests."
Jeff Robertson, Vice President of Technology & Operations, Carbon8
"It's has been a sincere pleasure to work with MarketJS, they always provide great work and are very professional."
Becky Tavera, Director of Licensing & Acquisitions, Defy Media
"MarketJS consistently delivers quality games on time and on budget. They are a great partner."
Scott Sheppard, President and CTO, MoZeus
"We had a great experience working with MarketJS. They were able to move fast on a tight timeline project and deliver exactly what we required with record time and quality. Definitely will be working with them on future projects to help bring our client’s digital needs to life."
Lauren Boutette, Account Director, Lumency
"MarketJS went above and beyond to deliver our projects tailored to our needs. Very swift and quick response and turnaround time. Highly recommended."
Yazan Al Tamimi, Account Manager, Socialize Agency
"Thanks so much for the work your team did. MarketJS was able to work with us to create a custom solution that exceeded our expectations."
Mike Davis, Sales Manager, ComQi
"We are really satisfied with MarketJS. They are quick to help with any troubleshooting and implementation."
Liliya H., Content Specialist, Telecoming
"It was a great pleasure working with MarketJS, they really helped thinking along with our needs. The delivery of the content was always quick and every custom request we had was possible to develop."
Willem van Ditzhuijzen, Business Development, CreativeClicks
"We are extremely happy with the content and service which MarketJS has provided us."
Matt McPherson, Director / Strategic Accounts , Wildtangent
"MarketJS provided excellent support and responded well to ad-hoc requests."
Seah Li-Wei, Project Manager, Spoon Creative
"MarketJS collaborated with our team really well and delivered quality work."
Kevin MacDonald, CTO, TeachTown
"MarketJS has been outstanding; they were patient and very helpful in delivering quality service that matches our custom game requirements."
Marlon Santos, Researcher and Senior Software Engineer, University of Sydney
"We've worked with MarketJS on a number of games now and always find them to be easy and efficient to work with."
Ben Gilbert, Project Manager, Ichi Worldwide
"We are very pleased working with MarketJS, it was far above our expectations in terms of deliverables."
Didier Seevraz, Digital Media Specialist, Lottotech
"MarketJS was fast, responsive and very customer focused. It was a pleasure to work with them."
Bryan Wursten, Senior Digital Editor, Boy Scouts of America