98 percent of everything is crap

2 min read

98 percent of everything is crap

Strugeon’s Law says:

90 percent of everything is crap

I did some research today, and checked out a few game distribution platforms (both native and HTML5). I noticed a trend that goes like this

Out of 100 games on any platform

  • 90 are poorly designed
  • 8 are mediocre
  • 2 are really well designed

Sturgeon got it wrong in games: it’s 98 percent, not 90.

If 98% of the games are bad, why do they exist? How do we eliminate those games, and put forth only the best games? We’ve been thinking a lot about this phenomenon, and find that curation is a good way to weed out bad games.

Unfortunately, the App Store experiences this same phenomenon. Sure, Apple is doing a great job curating apps, but only when compared to Google Play. If the App Store is viewed in isolation, it’s not immune to Sturgeon’s Law.

What about HTML5 games? Should distribution platforms curate? Even more so, considering how fragmented the space is.

MarketJS is doing just that, by introducing premium games. You’ll never find these games being sold anywhere else. We’re working with talented game developers around the world, going through insane levels of QA, to push forth a polished product.

Every day, we keep pushing the boundaries in HTML5 game production. Every day we fight.

98 percent of everything is crap

We’ll prove that Sturgeon’s Law doesn’t apply to us.



Games

About the blog


MarketJS is a company that leverages HTML5 to provide cross-platform solutions to clients. We have been serving clients since 2012.



About MarketJS


MarketJS offers a variety of products and services:

  1. We operate a B2B Marketplace for other companies and brands to license high quality games.
  2. We help companies reskin existing games from our portfolio.
  3. We operate game feed for clients.
  4. We partner with high traffic channels to engage and monetize their users.
  5. We design and develop custom games for brands.
  6. We develop game solutions for taxis, airlines, hospitals, schools and more.
  7. We build playable ads for app and gaming companies.


How to reach us

We can be reached at support at marketjs dot com.

What our clients say about us


"We found MarketJS very easy to work with, and were impressed with how quickly they delivered and responded to our questions."

Rebecca MacDonald, VP of Marketing, Active Navigation

"MarketJS was very easy to work with, and they were always responsive to our questions and requests"

Jeff Robertson, Vice President of Technology & Operations, Carbon8

"MarketJS consistently delivers quality games on time and on budget. They are a great partner."

Scott Sheppard, President and CTO, MoZeus

"We had a great experience working with MarketJS. They were able to move fast on a tight timeline project and deliver exactly what we required with record time and quality. Definitely will be working with them on future projects to help bring our client’s digital needs to life."

Lauren Boutette, Account Director, Lumency

"MarketJS went above and beyond to deliver our projects tailored to our needs. Very swift and quick response and turnaround time. Highly recommended."

Yazan Al Tamimi, Account Manager, Socialize Agency

"Thanks so much for the work your team did. MarketJS was able to work with us to create a custom solution that exceeded our expectations."

Mike Davis, Sales Manager, ComQi

"We are really satisfied with MarketJS. They are quick to help with any troubleshooting and implementation."

Liliya H., Content Specialist, Telecoming

"It was a great pleasure working with MarketJS, they really helped thinking along with our needs. The delivery of the content was always quick and every custom request we had was possible to develop."

Willem van Ditzhuijzen, Business Development, CreativeClicks

"We are extremely happy with the content and service which MarketJS has provided us."

Matt McPherson, Director / Strategic Accounts , Wildtangent

"MarketJS provided excellent support and responded well to ad-hoc requests."

Seah Li-Wei, Project Manager, Spoon Creative

"MarketJS collaborated with our team really well and delivered quality work."

Kevin MacDonald, CTO, TeachTown

"MarketJS has been outstanding; they were patient and very helpful in delivering quality service that matches our custom game requirements."

Marlon Santos, Researcher and Senior Software Engineer, University of Sydney

"We've worked with MarketJS on a number of games now and always find them to be easy and efficient to work with."

Ben Gilbert, Project Manager, Ichi Worldwide

"We are very pleased working with MarketJS, it was far above our expectations in terms of deliverables."

Didier Seevraz, Digital Media Specialist, Lottotech

"MarketJS was fast, responsive and very customer focused. It was a pleasure to work with them."

Bryan Wursten, Senior Digital Editor, Boy Scouts of America


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