We’re excited to introduce to you our latest real-time multiplayer game : Wasteland Warriors. The game is a fun and engaging shoot-‘em-up featuring characters and a desert setting reminiscent of those in the Mad Max movie franchise. But instead of a dystopian future where people fight over precious resources, in Wasteland Warriors you fight for your life.
You can choose from 4 different characters.
You start the game by selecting a character to play. There are 4 characters you can choose from, 3 males and 1 female: Max - A lone drifter wandering the wasteland, he just wants to be alone Duff - Left for dead in the wasteland, Duff is determined to survive by any means necessary Joe - Leader of a gang of bloodthirsty raiders, he is always on the hunt for more blood Fury - “Hell hath no fury like a woman scorned”
We hope you’ll like that each character also uses a different gun. For example, Fury, the only female character, carries a not-to-be-trifled-with shotgun.
You can of course rename the characters, and your name will appear in the scoreboard. Your aim is to shoot and kill anything that moves, which consist of 2 things basically: zombie AIs referred to as ‘Mutants’ and other players’ characters. The more you kill, the higher your position on the board.
Player has to eliminate as many mutants and characters to get a higher ranking in the scoreboard.
In the desktop version, you use WASD keys to navigate the land. To aim, simply point the mouse cursor to you target, and then click to shoot. Don’t forget to reload by pressing R, as your ammo is not unlimited. Every now and then you can get a booster that doubles the damage inflicted by your weapon.
Game is intuitive and instructions are easy to understand.
Characters have a health bar that runs low with every shot received. To restore health, you need to get to a medicine kit. You die when your bar is emptied.
Five seconds after you die (and you will, many times), you can respawn yourself and wreak havoc in the wasteland again.
Dying is part of the game!
Wasteland Warriors was built using the HTML5 game development engine. This means that it is cross-platform, and will work on any device that has an internet browser. It’s also playable across different operating systems, whether it’s Windows, Mac, iOS or Android.
HTML5 technology allows players to share the game with friends simply by sending a URL. It also eliminates the need to download from an app store. And if the game is deployed in a website or portal, HTML5-built games can be played without having to leave the portal, giving site visitors a seamless experience.
Wasteland Warriors is our brand new real-time multiplayer game that is ready for licensing and/or rebranding. It features an exciting shoot-’em-up gameplay that challenges the player to outdo their friends and other players in the scoreboard. Built using HTML5 technology, it is a cross-platform game that can be played by simply entering the URL in a browser.
To license this game, feel free contact us.
|5 Design Tips For Real Money HTML5 Games|
|4 Common Missed Opportunities in Reskinning Games for Brands and Agencies|
|Split Screen Chromecast HTML5 Games|
|Funny Faces: Spatial Memory Game for Kids|
|HTML5 Game for Cognitive Training|
|Classic Game of Tic Tac Toe with New Fun Features|
|4 in a Row: Two-Player HTML5 Game with a Chat System|
|Smart Soccer: Physics-based Game with a Smart AI|
|New 3D Game: Jumpee Land|
|Escape from Aztec: New and Exciting Endless Runner Game|
|Social Blackjack: Card Game with Friends|
|Wasteland Warriors: a real time multiplayer game|
|We built a Google Chromecast game|
|Rising Cost Per Install In The App Economy|
|New HTML5 Game: Monsters and Cake|
|New HTML5 Game: Street Fight|
|New HTML5 Game: Taxi Pickup|
|Merchandising done right|
|Superbowl Ad Recap : Clash of Clans|
|The Old Game Flow Design|
|New HTML5 Game: Guess The Celebrity|
|New HTML5 Game: Leave Me Alone|
|HTML5 Endless Runner: History and Design Thinking|
|New HTML5 Game: Snowball Office Fight|
|Thinking HTML5 with castle walls and moats|
|Thoughts on Supercell videos|
|New HTML5 Game: Hidden Objects Pirate Adventures|
|Would a brand spend $20,000 to acquire 10,000 users?|
|New HTML5 Game: Banana Jungle|
|New HTML5 Game: Snowball Fight|
|New HTML5 Game: Totem Volcano|
|New HTML5 Game: Shark Attack|
|Good old times with OpenRA|
|New HTML5 game: Pop Star Dentist 2|
|Indie Reality Check: Guidelines|
|New HTML5 game: Slots Beach|
|HTML5 Game Development Workshop|
|How we can all learn from Jay-Z|
|Product launch: Triumphs and Tribulations|
|3 AM days and ways to avoid them|
|When the errors keep coming, what do you do?|
|What a great producer does|
|Mini-Detachment Experiment 1: Stop reading tech news|
|New game: Monster Mash|
|Gmail is winning on mobile|
|Why software matters|
|Serendipity as a game mechanic|
|A blast from the past: Buenos Aires|
|Upcoming event worth attending|
|New game: Sector 49|
|New game: Vampire Dress Up|
|New game: Kitten Bounce|
|New game: Ships and Monsters|
|iOS7 Mobile Safari: Big Branding Opportunity|
|New game: Mouse and Cheese|
|New game: Whats My Brand?|
|New game: Royal Princess Dress Up|
|New game: Feed the Grandma|
|New game: Pop Star Dentist|
|Mobile first mentality|
|How to focus|
|On raising money|
|98 percent of everything is crap|
|Common Fallacy #1|
|Offline advertising done right|
|Blogging from the phone|
|Avoid gatekeepers, and focus|
|Refresher - Mobile HTML5 browsers|
|A dataset that I enjoy|
|On the Paul Graham accent debacle|