Lately, a few of us have been burning the midnight oil to complete projects, and we find ourselves constantly leaving office at past 3 am.
I am a believer that every product-making person, should have their Zen moment, be it at 5 a.m, noon, or 2am. The Zen moment is when people are most productive, transitioning into a state of "flow".
Before we proceed, let me make it clear, that I am not opposed to people going home late, as long as they can find their Zen period. However, in the first half of this year, we've consistently found our collective Zen before 9-10pm, and hence been able to complete tasks in time for a good night's rest.
Let's analyze how we got into this 3 am state, and suggest areas of improvement:
Scenario: A demanding project required a lot of features to be built, within a very short amount of time. Imagine a complete backend and frontend consumer application, that comes with
As the design wasn't pinned down at the very beginning ( due to external forces ), we constantly find ourselves backtracking, and plugging holes in unclosed design loops. That amounted to a lot of time spent post-deployment. Developer's weren't building new features, but fixing bugs. On top of that, the project is what we call a "moving target", in which we get requests to change the design every day.
This extra time spend meant that new features couldn't be built in time, causing schedules to be pushed back. A classic scenario of an event chain gone inefficient.
How do we solve this? Here are the current constraints:
How do we plan our work, so that we deliver within the constraints, and wrap up by 7pm?
Possible approaches to this problem:
We could do sprint coding, where developers work in short bursts: 2 hour highly productive coding sessions to build the MVF. Avoid distractions such as small talk and watercooler chats. Take short breaks of 10 minutes each 2 hours.
Solve easy bugs first, to improve developer confidence. Developers improve over time, the more they understand the system, and get comfortable with it.
Have a mindset of ending the day at 7pm, and doing everything in their power in the first 80% of their day, solving the toughest coding problems first. Cruise in the last 20% of the day.
There are many more ways to approach this problem set. Drop me a line if you wish to discuss.
|Wasteland Warriors: a real time multiplayer game||11-28-2016|
|We built a Google Chromecast game||02-02-2016|
|Rising Cost Per Install In The App Economy||09-24-2015|
|New HTML5 Game: Monsters and Cake||07-24-2015|
|New HTML5 Game: Street Fight||05-15-2015|
|New HTML5 Game: Taxi Pickup||04-18-2015|
|Merchandising done right||02-28-2015|
|Superbowl Ad Recap : Clash of Clans||02-10-2015|
|The Old Game Flow Design||01-29-2015|
|New HTML5 Game: Guess The Celebrity||01-23-2015|
|New HTML5 Game: Leave Me Alone||01-13-2015|
|HTML5 Endless Runner: History and Design Thinking||01-12-2015|
|New HTML5 Game: Snowball Office Fight||12-13-2014|
|Thinking HTML5 with castle walls and moats||11-07-2014|
|Thoughts on Supercell videos||11-05-2014|
|New HTML5 Game: Hidden Objects Pirate Adventures||11-03-2014|
|Would a brand spend $20,000 to acquire 10,000 users?||10-12-2014|
|New HTML5 Game: Banana Jungle||10-08-2014|
|New HTML5 Game: Snowball Fight||10-08-2014|
|New HTML5 Game: Totem Volcano||09-12-2014|
|Good old times with OpenRA||08-23-2014|
|New HTML5 Game: Shark Attack||07-24-2014|
|Announcement: We acquired Artists&Clients||05-21-2014|
|New HTML5 game: Pop Star Dentist 2||05-10-2014|
|Indie Reality Check: Guidelines||03-28-2014|
|New HTML5 game: Slots Beach||01-31-2014|
|HTML5 Game Development Workshop||01-31-2014|
|New game: Sector 49||01-20-2014|
|How we can all learn from Jay-Z||12-22-2013|
|Product launch: Triumphs and Tribulations||12-12-2013|
|3 AM days and ways to avoid them||12-11-2013|
|When the errors keep coming, what do you do?||12-05-2013|
|What a great producer does||12-03-2013|
|Mini-Detachment Experiment 1: Stop reading tech news||11-29-2013|
|New game: Monster Mash||11-25-2013|
|Gmail is winning on mobile||11-20-2013|
|Why software matters||11-13-2013|
|Serendipity as a game mechanic||11-05-2013|
|A blast from the past: Buenos Aires||10-31-2013|
|Upcoming event worth attending||10-28-2013|
|New game: Vampire Dress Up||10-03-2013|
|New game: Kitten Bounce||10-02-2013|
|New game: Ships and Monsters||09-25-2013|
|The new MarketJS||09-24-2013|
|iOS7 Mobile Safari: Big Branding Opportunity||09-24-2013|
|New game: Mouse and Cheese||09-19-2013|
|New game: Pop Star Dentist||09-19-2013|
|New game: Feed the Grandma||09-19-2013|